TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Place first settlement at node 9 for strong diverse resource production
2. For second settlement, look for complementary resources (ore/sheep) with port access
3. Focus on roads toward ore-producing regions for city upgrades
4. Target expansion toward ports for more efficient resource trading
LLM chose action 9: Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at node 9 for strong diverse resource production
2. For second settlement, look for complementary resources (ore/sheep) with port access
3. Focus on roads toward ore-producing regions for city upgrades
4. Target expansion toward ports for more efficient resource trading
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2926 chars)
Updated plan: 1. Place first road at edge (2, 9) to move toward ore production
2. For second settlement, look for good ore and sheep production
3. Focus on building roads toward ore-producing regions for city upgrades
4. Target expansion toward ports for more efficient resource trading
LLM chose action 1: Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Place first road at edge (2, 9) to move toward ore production
2. For second settlement, look for good ore and sheep production
3. Focus on building roads toward ore-producing regions for city upgrades
4. Target expansion toward ports for more efficient resource trading
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2)
- 🔴 RED: (3, 12), (12, 3), (14, 37), (37, 14)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6555 chars)
Updated plan: 1. Place second settlement at node 24 to secure ore production
2. Build roads toward sheep-producing regions
3. Aim to build cities early with the ore from node 24
4. Later expand toward a sheep port or general port for resource flexibility
LLM chose action 14: Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 24 to secure ore production
2. Build roads toward sheep-producing regions
3. Aim to build cities early with the ore from node 24
4. Later expand toward a sheep port or general port for resource flexibility
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2)
- 🔴 RED: (3, 12), (12, 3), (14, 37), (37, 14)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3123 chars)
Updated plan: 1. Connect my settlements with a road between nodes 7 and 24
2. Collect resources to build another road toward sheep regions
3. Build a settlement near sheep production when possible
4. Focus on city upgrades at my ore-producing settlement (node 24)
5. Consider expansion toward ports based on resource needs
LLM chose action 2: Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Connect my settlements with a road between nodes 7 and 24
2. Collect resources to build another road toward sheep regions
3. Build a settlement near sheep production when possible
4. Focus on city upgrades at my ore-producing settlement (node 24)
5. Consider expansion toward ports based on resource needs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7)
- 🔴 RED: (3, 12), (12, 3), (14, 37), (37, 14), (37, 38), (38, 37), (38, 39), (39, 38)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3284 chars)
Updated plan: 1. Trade wheat for wood to build a road
2. Build a road from node 7 to node 6
3. Continue expanding toward sheep-producing regions
4. Save resources for a new settlement
5. Later upgrade my ore-producing settlement to a city (node 24)
LLM chose action 4: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wheat for wood to build a road
2. Build a road from node 7 to node 6
3. Continue expanding toward sheep-producing regions
4. Save resources for a new settlement
5. Later upgrade my ore-producing settlement to a city (node 24)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1) 🔍              ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7)
- 🔴 RED: (3, 12), (12, 3), (14, 37), (37, 14), (37, 38), (38, 37), (38, 39), (39, 38)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3520 chars)
Updated plan: 1. Build road from node 24 to node 25 (toward wood port)
2. Save resources to build a settlement at node 25 (to secure the wood port)
3. Continue developing toward ore-rich areas and work on connecting my settlements
4. Plan for city upgrades at my settlements when I have enough resources
LLM chose action 5: Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road from node 24 to node 25 (toward wood port)
2. Save resources to build a settlement at node 25 (to secure the wood port)
3. Continue developing toward ore-rich areas and work on connecting my settlements
4. Plan for city upgrades at my settlements when I have enough resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7), (24, 25), (25, 24)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3770 chars)
Updated plan: 1. Build road from node 24 to node 25 (toward wood port)
2. Save resources to build a settlement at node 25 (to secure the wood port)
3. Continue developing toward ore-rich areas and work on connecting my settlements
4. Plan for city upgrades at my settlements when I have enough resources
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 24 to node 25 (toward wood port)
2. Save resources to build a settlement at node 25 (to secure the wood port)
3. Continue developing toward ore-rich areas and work on connecting my settlements
4. Plan for city upgrades at my settlements when I have enough resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1) 🔍               ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7), (24, 25), (25, 24)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3585 chars)
Updated plan: 1. Build road from node 25 to node 26 (completing connection to wood port)
2. Save resources to build a settlement at node 26 (to secure the wood port)
3. Use the wood port to efficiently trade wood (which I produce well) for other resources
4. Continue developing toward ore-rich areas and work on city upgrades
LLM chose action 3: Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road from node 25 to node 26 (completing connection to wood port)
2. Save resources to build a settlement at node 26 (to secure the wood port)
3. Use the wood port to efficiently trade wood (which I produce well) for other resources
4. Continue developing toward ore-rich areas and work on city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1) 🔍               ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7), (24, 25), (25, 24), (25, 26), (26, 25)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3775 chars)
Updated plan: 1. Block RED's key resources to slow their progress
2. Continue with the original plan to build road to wood port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's key resources to slow their progress
2. Continue with the original plan to build road to wood port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1) 🔍               🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (7, 24), (24, 7), (24, 25), (25, 24), (25, 26), (26, 25)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3646 chars)
Updated plan: 1. Build road to edge (26, 27) to extend toward ore resources and ore port
2. Save resources to build a settlement at node 26 (to secure the wood port)
3. Use the wood port to efficiently trade wood for other resources
4. Continue developing toward ore-rich areas for city upgrades
5. Work toward increasing road length to potentially take longest road from RED
LLM chose action 4: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 26 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road to edge (26, 27) to extend toward ore resources and ore port
2. Save resources to build a settlement at node 26 (to secure the wood port)
3. Use the wood port to efficiently trade wood for other resources
4. Continue developing toward ore-rich areas for city upgrades
5. Work toward increasing road length to potentially take longest road from RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1) 🔍               🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3798 chars)
Updated plan: 1. Block RED's wood production to slow their road-building
2. Build road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's wood production to slow their road-building
2. Build road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2) 🔍               🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3857 chars)
Updated plan: 1. Block RED's brick production to slow their road-building and settlement expansion
2. Build road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
TURN 30 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production to slow their road-building and settlement expansion
2. Build road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1) 🔍               🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 3 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 9 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 24 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3359 chars)
Updated plan: 1. Build city at node 9 to double production of wheat, brick, and wood
2. Continue with road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
LLM chose action 1: Upgrade settlement to city at node 9 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build city at node 9 to double production of wheat, brick, and wood
2. Continue with road to edge (26, 27) to extend toward ore resources and ore port
3. Save resources to build a settlement at node 26 (to secure the wood port)
4. Use the wood port to efficiently trade wood for other resources
5. Continue developing toward ore-rich areas for city upgrades
6. Work toward increasing road length to potentially take longest road from RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1) 🔍               🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3389 chars)
Updated plan: 1. Trade wood for brick to build roads toward node 26 (wood port)
2. Continue expanding road network toward node 26
3. Build a settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade wood for other resources
5. Work toward increasing road length to take longest road from RED
6. Look to build cities at strategic locations for more VP and production
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick to build roads toward node 26 (wood port)
2. Continue expanding road network toward node 26
3. Build a settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade wood for other resources
5. Work toward increasing road length to take longest road from RED
6. Look to build cities at strategic locations for more VP and production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1) 🔍               🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3727 chars)
Updated plan: 1. Build road at edge (8, 27) to continue path toward wood port (node 26)
2. Collect more resources to build the final road to node 26
3. Build settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade for needed resources
5. Work toward increasing road length to challenge RED for longest road
6. Save resources for development cards or city upgrades
LLM chose action 4: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (8, 27) to continue path toward wood port (node 26)
2. Collect more resources to build the final road to node 26
3. Build settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade for needed resources
5. Work toward increasing road length to challenge RED for longest road
6. Save resources for development cards or city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3716 chars)
Updated plan: 1. Build road at edge (7, 8) to continue path toward wood port (node 26)
2. Collect more resources to build the final road to node 26
3. Build settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade for needed resources
5. Work toward increasing road length to challenge RED for longest road (currently 5 vs 6)
6. Save resources for development cards or city upgrades
LLM chose action 8: Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (7, 8) to continue path toward wood port (node 26)
2. Collect more resources to build the final road to node 26
3. Build settlement at node 26 to secure wood port (2:1 trade ratio)
4. Use wood port to efficiently trade for needed resources
5. Work toward increasing road length to challenge RED for longest road (currently 5 vs 6)
6. Save resources for development cards or city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 6 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3404 chars)
Updated plan: 1. Trade wheat for the most valuable resource (likely brick or wood)
2. Wait for additional resources to build road at edge (7, 8)
3. Continue path toward wood port (node 26)
4. Build settlement at node 26 to secure wood port (2:1 trade ratio)
5. Use wood port to efficiently trade for needed resources
6. Work toward increasing road length to challenge RED for longest road
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade wheat for the most valuable resource (likely brick or wood)
2. Wait for additional resources to build road at edge (7, 8)
3. Continue path toward wood port (node 26)
4. Build settlement at node 26 to secure wood port (2:1 trade ratio)
5. Use wood port to efficiently trade for needed resources
6. Work toward increasing road length to challenge RED for longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)

  RED Player:
    Victory Points: 5/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3932 chars)
Updated plan: 1. Block RED's access to brick by placing robber on the brick hex
2. Continue working toward wood port at node 26
3. Build road at edge (7, 8) when resources allow
4. Build settlement at node 26 to secure wood port
5. Use efficient trading to overcome resource shortages
6. Focus on catching up to RED in road length
LLM chose action 11: Move robber to (-2, 1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's access to brick by placing robber on the brick hex
2. Continue working toward wood port at node 26
3. Build road at edge (7, 8) when resources allow
4. Build settlement at node 26 to secure wood port
5. Use efficient trading to overcome resource shortages
6. Focus on catching up to RED in road length
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1) 🔍               🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3978 chars)
Updated plan: 1. Block RED's access to wood by placing robber on the wood hex (Option 11)
2. Continue working toward wood port at node 26
3. Build road at edge (7, 8) when resources allow
4. Build settlement at node 26 to secure wood port
5. Use efficient trading to overcome resource shortages
6. Focus on catching up to RED in road length
LLM chose action 11: Move robber to (-2, 0, 2) and steal from RED
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's access to wood by placing robber on the wood hex (Option 11)
2. Continue working toward wood port at node 26
3. Build road at edge (7, 8) when resources allow
4. Build settlement at node 26 to secure wood port
5. Use efficient trading to overcome resource shortages
6. Focus on catching up to RED in road length
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2) 🔍               🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🧱BRICK, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)

  RED Player:
    Victory Points: 6/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3397 chars)
Updated plan: 1. Trade 4 WHEAT for 1 WOOD this turn
2. Next turn, build road toward wood port with WOOD and BRICK
3. Continue working toward settlement at node 26 to secure wood port
4. Use wood port's 2:1 trading to overcome resource shortages
5. Focus on adding another settlement ASAP to gain VP
6. Look for opportunity to build cities with future ORE collection
LLM chose action 4: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 WHEAT for 1 WOOD this turn
2. Next turn, build road toward wood port with WOOD and BRICK
3. Continue working toward settlement at node 26 to secure wood port
4. Use wood port's 2:1 trading to overcome resource shortages
5. Focus on adding another settlement ASAP to gain VP
6. Look for opportunity to build cities with future ORE collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2) 🔍               🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)

  RED Player:
    Victory Points: 6/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3670 chars)
Updated plan: 1. Build road at edge (24, 53) this turn
2. Next turn, continue building toward wood port at node 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
LLM chose action 2: Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (24, 53) this turn
2. Next turn, continue building toward wood port at node 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3671 chars)
Updated plan: 1. Build road at edge (52, 53) this turn
2. Next turn, continue building toward wood port at node 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
LLM chose action 2: Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (52, 53) this turn
2. Next turn, continue building toward wood port at node 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3735 chars)
Updated plan: 1. Build road at edge (23, 52) this turn
2. Continue building toward wood port at node 26 in upcoming turns
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
LLM chose action 3: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 64 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (23, 52) this turn
2. Continue building toward wood port at node 26 in upcoming turns
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ORE collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 28 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)

  RED Player:
    Victory Points: 7/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [2] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [3] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3472 chars)
Updated plan: 1. Trade 4 brick for 1 wood this turn
2. Build road at edge (23, 52) next turn (assuming I collect more resources)
3. Continue building toward wood port at node 26
4. Establish settlement at node 26 to secure 2:1 wood trading
5. Use improved wood trading to overcome resource shortages
6. Focus on adding another settlement ASAP for VP
7. Look for opportunity to build cities with future ORE collection
LLM chose action 4: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 brick for 1 wood this turn
2. Build road at edge (23, 52) next turn (assuming I collect more resources)
3. Continue building toward wood port at node 26
4. Establish settlement at node 26 to secure 2:1 wood trading
5. Use improved wood trading to overcome resource shortages
6. Focus on adding another settlement ASAP for VP
7. Look for opportunity to build cities with future ORE collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 39 (produces: 🧱5[⭐⭐], 🐑10[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 9)

  RED Player:
    Victory Points: 9/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [11] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [12] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [13] Trade port: Give 4 🧱BRICK for 1 🌲WOOD

❓ Select action by number (0-13):

Game state prepared for LLM (length: 4181 chars)
Updated plan: 1. Build road at edge (51, 52) this turn
2. Continue expanding toward wood port at nodes 25, 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ore collection
LLM chose action 8: Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 70 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (51, 52) this turn
2. Continue expanding toward wood port at nodes 25, 26
3. Establish settlement at node 26 to secure 2:1 wood trading
4. Use improved wood trading to overcome resource shortages
5. Focus on adding another settlement ASAP for VP
6. Look for opportunity to build cities with future ore collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1) 🔍               ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 39 (produces: 🧱5[⭐⭐], 🐑10[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 9)

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4158 chars)
Updated plan: 1. Move robber to Wood 6 tile and steal from RED
2. Build road at edge (51, 52) next turn if possible
3. Continue expanding toward wood port at nodes 25, 26
4. Establish settlement at node 26 to secure 2:1 wood trading
5. Use improved wood trading to overcome resource shortages
6. Focus on development cards for potential victory points
LLM chose action 15: Move robber to (1, 1, -2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 72 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Wood 6 tile and steal from RED
2. Build road at edge (51, 52) next turn if possible
3. Continue expanding toward wood port at nodes 25, 26
4. Establish settlement at node 26 to secure 2:1 wood trading
5. Use improved wood trading to overcome resource shortages
6. Focus on development cards for potential victory points
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0)                🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 39 (produces: 🧱5[⭐⭐], 🐑10[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🧱BRICK, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 9)

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City:
    [1] Upgrade settlement to city at node 24 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3387 chars)
Updated plan: 1. Upgrade settlement to city at node 24 immediately for +1 VP
2. Focus on development cards on future turns for potential victory points
3. Try to break RED's longest road if possible in future turns
4. Continue expanding toward wood port at nodes 25, 26
5. Establish settlement at node 26 to secure 2:1 wood trading
LLM chose action 1: Upgrade settlement to city at node 24 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade settlement to city at node 24 immediately for +1 VP
2. Focus on development cards on future turns for potential victory points
3. Try to break RED's longest road if possible in future turns
4. Continue expanding toward wood port at nodes 25, 26
5. Establish settlement at node 26 to secure 2:1 wood trading
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 39 (produces: 🧱5[⭐⭐], 🐑10[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 9)

  RED Player:
    Victory Points: 9/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3870 chars)
Updated plan: 1. Build road strategically toward wood port at nodes 25, 26
2. On future turns, collect resources for settlement at node 26 to secure 2:1 wood trading
3. Try to collect resources to break RED's longest road if possible
4. Work toward development cards for potential victory points
LLM chose action 7: Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road strategically toward wood port at nodes 25, 26
2. On future turns, collect resources for settlement at node 26 to secure 2:1 wood trading
3. Try to collect resources to break RED's longest road if possible
4. Work toward development cards for potential victory points
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾12 (0, -2, 2)                🌲6 (1, -2, 1)                 ⛏️3 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱11 (-1, -1, 2)               🧱8 (0, -1, 1)                 🌾10 (1, -1, 0) 🔍              🌾4 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 🐑9 (-1, 0, 1)                 ⛏️5 (0, 0, 0)                 🏜️- (1, 0, -1)                ⛏️9 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱5 (-2, 1, 1)                 🐑2 (-1, 1, 0)                 🌲3 (0, 1, -1)                 🌲6 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑10 (-2, 2, 0)                🌾4 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾10[⭐], 🧱8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 24 (produces: ⛏️3[⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: ⛏️5[⭐⭐], 🧱8[⭐⭐⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🐑9[⭐⭐], 🌲8[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 18 (produces: 🐑2, 🐑10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 19 (produces: 🌲3[⭐], 🐑11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🌲6[⭐⭐⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 39 (produces: 🧱5[⭐⭐], 🐑10[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 30 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {32, 33}
- 3:1 General Port: nodes {35, 36, 38, 39, 45, 47, 52, 53}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 10)

  RED Player:
    Victory Points: 9/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3834 chars)
Updated plan: 1. Continue building road toward wood port (nodes 25, 26)
2. On future turns, collect resources for settlement at node 26 to secure 2:1 wood trading
3. Try to collect resources to break RED's longest road if possible
4. Need to prioritize development cards that might give victory points
LLM chose action 6: Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    79 │     10 │       4 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   4.00 │        0.00 │       2.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     225.00 │     79.00 │ 498.969 secs  
            ╵           ╵               
